360° Virtual Tour Editor & WebXR VR Immersion

Build interactive virtual tours by interconnecting rooms with navigation hotspots, informative callouts, and floor plans. With a single click, convert any project into a 3D stereo immersive experience compatible with Virtual Reality headsets through the WebXR standard.

360 interactive virtual tour editor and WebXR mode for VR headsets in NexV360

1. Scene Linking with Spatial 3D Hotspots

A professional virtual tour requires intuitive navigation that conveys physical movement across a property. The NexV360 Virtual Tour Editor allows inserting three-dimensional Hotspots directly on the 3D canvas.

Clicking or tapping an arrow or navigation icon triggers an animated transition to the next panorama while preserving the viewer's logical spatial orientation.

Hotspot System Capabilities:

  • • 3D Raycasting Positioning: Click any wall, floor, or doorway to fix exact (X, Y, Z) coordinates for access points.
  • • Custom Iconography: Choose from dozens of vector navigation icons or upload your own animated designs.
  • • Hover Thumbnail Preview: Displays a target room thumbnail preview when hovering the pointer over a marker.

Floor Plans & Linking

Upload a 2D property floor plan to synchronize camera position with a dynamic radar indicating the user's live viewing direction.

Try creating your first interactive virtual tour Link multiple rooms and add navigation hotspots in the Web App.
Try Tour Editor →

2. Information Points (Infospots) & Multimedia Integration

Enrich your tour with context using informative Infospots. Clicking these points opens popup cards displaying text descriptions, detail photo galleries, YouTube/Vimeo videos, or direct links to e-commerce stores.

This feature is ideal for highlighting architectural finishings, appliance brands, or artwork details in museums and galleries.

NexV360 — Hotspot Management Panel & WebXR VR Mode Activation
Screenshot of 3D hotspot placement and WebXR VR activation in NexV360

3. Native Virtual Reality via WebXR Standard

NexV360 supports the standard WebXR Device API. Clicking the 🥽 'Enter VR' button instantly splits the display into stereoscopic rendering and routes the output to VR headsets (Meta Quest, HTC Vive, Apple Vision Pro, etc.).

In VR mode, users navigate via gaze tracking or hand motion controllers, providing a 1:1 real-scale sense of presence inside the property.

Comparison between standard flat virtual tours and NexV360 WebXR VR engine
Feature Standard Flat 360° Viewer NexV360 WebXR VR Virtual Tour
Immersion Sense Limited to a 2D flat screen. 1:1 real-scale 3D presence feeling.
VR Navigation Requires installing heavy native apps. Runs directly in the web browser via WebXR.
VR Controller Support None or restricted to simple clicks. Full motion controller & head tracking support.
Cross-Device Compatibility PC and mobile only. Native on Meta Quest, Pico, HTC, Vision Pro & phones.
Offer your clients immersive Virtual Reality experiences Launch the Web App, build your tour, and test it with your VR headset.
Try WebXR VR Mode →

4. Frequently Asked Questions about Tour Editor & WebXR

Which devices are compatible with WebXR Virtual Reality mode?

It is natively compatible with VR headsets such as Meta Quest 2/3/Pro, HTC Vive, Pico 4, Apple Vision Pro, and mobile devices using Google Cardboard style holders.

How do hotspots or inter-room connection points work?

You can place 3D interactive markers anywhere in the scene that, when clicked or focused in VR, smoothly transition the user to the next panoramic scene.

Can popups with information, photos, or videos be added inside the Tour?

Yes, the editor allows placing Information Points (Infospots) that open spec sheets, additional images, descriptive audio, or external links.

Have questions about virtual tour editing or WebXR?

Send us your technical inquiry regarding hotspot linking or VR compatibility: